DEdit "The Tools"
By: TutonicMonkey
In this tutorial I will cover the majority of the tools.(Commonly used tools and what they do.) Some of the tools are quite self-explanatory and will be excluded. Other tools may be added at a later point if requested. Terminology and other reference material may be found in your tool kit. (C:\Program Files\Fox\Aliens vs. Predator 2\Tools\Docs)
By default many of the DEdit tools are hidden. First, lets fix this. Check the following Toolbars as shown. (View\Select)
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These tools may be in a jumble I prefer to arrange them as shown. (drag and drop)
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Tool list from left to right as show above.
| 1. New Project |
This tool is generally not used in DEdit. |
| 2. Open Project |
This tool is generally not used in DEdit. However was set in durring the configuration of the tools to select the current project. C:\Program Files\Fox\Aliens vs. Predator 2\AVP2\avp2.dep |
| 3. Save project |
Saves world to current directory. (Crtl+S) |
| 4. New World |
Create a new world in selected directory. |
| 5. Copy | Copy Selected (Ctrl+C) |
| 6. Paste | Paste Selected (Ctrl+V) |
| 7. Stamp | Clones a selected brush or brushes. |
| 8. Undo | Undo Edit |
| 9. Redo | Redo Edit |
| 10. Brush Edit |
Used to create 3D brushes, “multi-sided shapes” which are snapped to points on the grid. |
| 11. Geometry Edit |
Used to create 2D brushes, “single-sided shapes” which may or may not be snapped to the grid. Brushes not on the grid must be flagged, “Nosnap” in that brushes properties. |
| 12. Object Edit | |
| 13. Hollow | Hollow a brush. Enter a wall thickness (default 16) Usefull for building basic rooms. |
| 14. Shrink Grid | Shrink Grid in selected viewport. |
| 15. Expand Grid | Expand Grid in selected viewport. |
| 16. Shrink Pixel | Creates up to 3x 1/4 viewports with-in a viewport. Practical use unknown. |
| 17. Grow Pixel | Remove up to 3x 1/4 viewports with-in a viewport. Practical use unknown. |
| 18. Apply Color |
Apply color to a selected brush via a chosen color from a color selection pop-up window. The color selection pop-up window is located in: View\Color Selection. This tool is used to help “see different brushes” in a 2D view. |
| 19. Apply Texture | Apply selected texture to a brush. (In brush edit apply to all faces.) (In geometry edit apply to selected face.) |
| 20. Center View |
Centers all 4 views on a selected brush or brushes. |
| 21. Center View on Marker |
Centers all 4 views on the green marker. |
| 22. Marker to Selection | Moves the green marker to the center of a slected brush or brushes. |
| 23. Marker to Camera | Moves the green marker to the current position of the camera in the 3D viewport. |
| 24. Marker to Location | Moves the green marker to the vector input by the user. (IE: 240.0 -60.0 -268.0) (X,Y,Z) |
| 25. Run World | Runs a processed .dat file in: C:\Program Files\Fox\Aliens vs. Predator 2\lithtech.exe |
| 26. Single Node | Select a Single Node per LMC. |
| 27. Multi-Node | Select Multiple Nodes (Shift+LMC) |
More to come..