DEdit "The Tools"

By: TutonicMonkey

In this tutorial I will cover the majority of the tools.(Commonly used tools and what they do.) Some of the tools are quite self-explanatory and will be excluded. Other tools may be added at a later point if requested. Terminology and other reference material may be found in your tool kit. (C:\Program Files\Fox\Aliens vs. Predator 2\Tools\Docs)

By default many of the DEdit tools are hidden. First, lets fix this. Check the following Toolbars as shown. (View\Select)

These tools may be in a jumble I prefer to arrange them as shown. (drag and drop)

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Tool list from left to right as show above.

1. New Project

This tool is generally not used in DEdit.

2. Open Project

This tool is generally not used in DEdit.

However was set in durring the configuration of the tools to select the current project. C:\Program Files\Fox\Aliens vs. Predator 2\AVP2\avp2.dep
3. Save project

Saves world to current directory. (Crtl+S)

4. New World

Create a new world in selected directory.

5. Copy Copy Selected (Ctrl+C)
6. Paste Paste Selected (Ctrl+V)
7. Stamp Clones a selected brush or brushes.
8. Undo Undo Edit
9. Redo Redo Edit
10. Brush Edit

Used to create 3D brushes, “multi-sided shapes” which are snapped to points on the grid.

11. Geometry Edit

Used to create 2D brushes, “single-sided shapes” which may or may not be snapped to the grid. Brushes not on the grid must be flagged, “Nosnap” in that brushes properties.

12. Object Edit  
13. Hollow Hollow a brush. Enter a wall thickness (default 16) Usefull for building basic rooms.
14. Shrink Grid Shrink Grid in selected viewport.
15. Expand Grid Expand Grid in selected viewport.
16. Shrink Pixel Creates up to 3x 1/4 viewports with-in a viewport. Practical use unknown.
17. Grow Pixel Remove up to 3x 1/4 viewports with-in a viewport. Practical use unknown.
18. Apply Color

Apply color to a selected brush via a chosen color from a color selection pop-up window. The color selection pop-up window is located in: View\Color Selection. This tool is used to help “see different brushes” in a 2D view.

19. Apply Texture Apply selected texture to a brush. (In brush edit apply to all faces.) (In geometry edit apply to selected face.)
20. Center View

Centers all 4 views on a selected brush or brushes.

21. Center View on Marker

Centers all 4 views on the green marker.

22. Marker to Selection Moves the green marker to the center of a slected brush or brushes.
23. Marker to Camera Moves the green marker to the current position of the camera in the 3D viewport.
24. Marker to Location Moves the green marker to the vector input by the user. (IE: 240.0 -60.0 -268.0) (X,Y,Z)
25. Run World Runs a processed .dat file in: C:\Program Files\Fox\Aliens vs. Predator 2\lithtech.exe
26. Single Node Select a Single Node per LMC.
27. Multi-Node Select Multiple Nodes (Shift+LMC)

More to come..